The party has been skirting the perimeter of a tabletop hill with a steep incline rising 20 feet of hard-packed clay. Above and below, thick brush offers numerous opportunities for hiding. Yet just now, the gray fur of a wolf rises over a bush. Yellow eyes bear down on the party with a human intelligence. Seven other humanoid shapes drift between the vegetation.
These eight figures are Lupin, humanoid wolfmen, nearly indistinguishable from werewolves but steadfast enemies of such. They are merely hunting small game, and as such, present as cautious and likely to move off to avoid entanglements with the party.
Meanwhile, 11 Halfling warriors have been tracking the Lupin for days. The diminutive fighters hide at the edge of the rise, spears at the ready. They are hunting the Lupin under the mistaken notion that they are werewolves who took several of their flock of milk goats. They will watch for three rounds before taking advantage of their elevated position to fire stones with slings, hoping to incapacitate one of the Lupin for questioning.
The scrub in the area provides an advantage of +2 or +10% to hiding attempts. It provides half cover. The edge of the hill is steep enough to prevent easy climbing, though the dirt is hard-packed. Any who wish to get to the top will likely have to loop around to the backside, some 100 yards.
8 Lupin: AC 14, HD 2, #At 1 silver spear or arrow, Dam 1d6, Mv 120′, Sv F2, Ml 8, XP 75
HP 10 ☐☐☐☐☐ ☐☐☐☐☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
9 ☐☐☐☐☐ ☐☐☐☐
10 ☐☐☐☐☐ ☐☐☐☐☐
14 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
2 ☐☐
6 ☐☐☐☐☐ ☐
11 Halflings: AC 13, HD 1-1, #At 1 Spear or Sling, Dam Spear (two handed) 1d8 or 1d3, Mv 40′, Sv F1, Ml 8, XP 25
HP 2 ☐☐
5 ☐☐☐☐☐
7 ☐☐☐☐☐ ☐☐
5 ☐☐☐☐☐
6 ☐☐☐☐☐ ☐
8 ☐☐☐☐☐ ☐☐☐
7 ☐☐☐☐☐ ☐☐
4 ☐☐☐☐
1 ☐
4 ☐☐☐☐
6 ☐☐☐☐☐ ☐
Original output from the St. Orlan Grassland generator:
While exploring, the party encounters figures wandering 60 yards (20 if surprised) to the northeast.
8 Lupin AC 14, HD 2, #At 1 silver spear or arrow, Dam 1d6, Mv 120′, Sv F2, Ml 8, XP 75
Resemble werewolves. Lawful nomads. Hate werewolves, recognize them automatically, attack on sight.
3 rounds later followed by
11 Halflings AC 13, HD 1-1, #At 1 weapon, Dam Spear (two handed) 1d8, Mv 40′, Sv F1, Ml 8, XP 25Their attitude is that there is clear and present danger. They are cautious and aware of possible trouble. They will disengage without violence if possible, or provide a final warning.
Their surprise roll is 5, and the party rolls 5.
The immediate area is heath and bushes, with half cover possible and concealment for prone or small creatures (+2 bonus to stealth while moving slowly). The ground is a steep-sided mesa edge that rises 20′, and footing is firm packed earth. Nothing much else distinguishes the area..
The general vibe is “dread”.


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